Did anything surprise you?

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Recall that you work as a freelance UX/UI Designer to offer clients wireframe designs that are based on UX/UI fundamentals and both Android and Apple UI guidelines. Previously you were approached with three user stories from different clients’ mobile app design requests and you selected one of the following to design for (or proposed an alternate option). CHOOSE ANY TOPIC YOU FEEL COMFORTABLE WITH
As a healthy food consumer, I want to use my phone to scan the barcode of a food product and see a graphic of all its ingredients. The graphic will rank how healthy the ingredients are for my body, illustrated in categories of red (unhealthy), yellow (neutral), and green (healthy), so that I can make healthy shopping decisions for my family.
As a concerned family member, I want to receive a notification if my relative, who has dementia, walks more than 1,000 steps from home or leaves the stove on for more than 60 minutes so that I can check on their safety.
As a grower, I want to view a dashboard that informs me of the moisture content and nitrogen level in the soil at each of my trees so that I can easily target water use and track nitrogen levels.
You have already explored the goals of the project, researched to better understand how other mobile apps have achieved similar UI/UX functions, conducted interviews with potential users for your app, and developed user personas based on your target audience.
Now you are ready to develop a paper prototype of your mobile app UI design. Remember to use the Module Three resources as you work, particularly the guidelines for Android and Apple design because of how they set consistent industry standards for UI/UX design (regardless of the type of system you are using). Once the prototype is complete, you will conduct a second round of interviews that use your paper prototype as the primary topic of discussion.
Prompt
Specifically, you must address the following rubric criteria:
Create a paper prototype that addresses the goals of your mobile app. Create a sketch, on paper, for at least three screens of your mobile app. You can use simple lines and boxes for buttons; this sketch does not need to be perfect but should convey the meaning of your design. Include the features that are required by your client. Base your creation of them on the ideas you developed after you held your original interviews and created user personas. Think about the following as you work:
Will users start engaging with the app through a log-in screen and then move to a custom set of user information? Or will users start elsewhere and log in later?
What happens when a button is pressed?
Where is the information going to be pulled from?
Each screen should have its own sheet of paper and should be in the size and orientation of the device to be used (mobile). Be consistent and intentional in your use of color in the paper prototyping phase; use it to identify elements across the screens, such as interactive buttons, for instance.
Describe the purpose and features of each screen. Your writing can be simple but it should contain enough comprehensive information that anyone picking up the provided explanation can understand the intent of your design. Be sure to explain any interactive elements, as these may be more challenging to comprehend based only on a static image.
Conduct follow-up interviews that encourage interaction with the paper prototype. Interview two potential customers again and allow them to interact with and critique your paper sketch of the mobile app design. These interviews should last half an hour or less, with the entire focus being on the user’s interaction with the paper prototype. You can ask fewer questions than during the first round of interviews, but you should pay careful attention to how the customer works through your prototype. Ask them to explain their thought process as they model completing a task with the prototype so you will have insight into the way your users think and operate. In your notes from these interviews, be sure to capture the following:
The interview setting and process, including where it occurred, how long it lasted, what instructions you gave to participants, and how you collected information
The tasks users completed with the prototype and how successful they were
Any challenges your users faced when modeling an interaction with the prototype
Additional observations your users offered when interacting with the prototype
Any changes you would make to additional follow-up interviews
Explain the updates you will make to your prototype as a result of the interviews. Think about the responses you received during the interview process. Did anything surprise you? What feedback from your users did you find most valuable? Outline the changes you plan to make to the mobile app design and how the feedback you received will shape those changes.
Guidelines for Submission
Submit your written work as a 1–2 page, double-spaced Microsoft Word document. Also be sure to submit photos of your paper prototype along with your interview notes.

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